Whole GPU, Passthrough, vGPU, MIG, or Time Slicing? The Enterprise GPU Allocation Decision Matrix
Introduction Enterprise GPU design becomes confused when several different decisions are compressed into one question: “How should we share the GPU?” That question mixes hardware assignment, virtualization, Kubernetes scheduling, tenant isolation, business priority, and service-level commitments. The result is often a platform that advertises many GPU “slices” but cannot explain what each slice guarantees. A … Read more